ADOBE XD (Experienced Design)

Adobe XD introductory training course is designed to give you comprehensive knowledge of Adobe XD and the confidence to create prototyping wire frames for more effective user testing. No prior experience using the software is required before attending.

Course Outlines

By the end of this course, you should be able to:

  • recognize the fundamental aspects of Adobe XD
  • create and use Artboards
  • work with UI and wireframe kits
  • create and use Masks
  • work with Point and Are type
  • create and edit Vector Shapes
  • use the repeat grid function
  • create and work with Symbols
  • export Assets
  • use comments to get feedback

Introduction to Adobe Experience Design (XD)

  • Overview of User Experience Design (UX) vs User Interface Design (UI) – Figma & XD
  • Understanding common file formats
  • Working with the Design and Prototype views
  • Navigating around the user interface

Setting up a Project

  • Creating Artboards
  • Arranging, editing and deleting Artboards
  • Creating additional screens for different display sizes and platforms
  • Adding layout and square grids

UI Kits

  • Exploring Apple, Google and Microsoft user interface kits

Creating graphics in Adobe Experience Design

  • Creating and combining simple shapes
  • Setting appearance attributes
  • Controlling corner radius values
  • Solid fill colours, gradient fills, strokes
  • Adding drop-shadows & background Blurs
  • Drawing with the Pen Tool
  • Editing points and paths
  • Creating and editing Symbols
  • Linked symbols

Adding Text to your Design

  • Create and Format Text
  • Using Typekit fonts
  • Saving Character Styles

Adding assets from other sources

  • Importing Images
  • Importing SVG files
  • Masking techniques
  • Open a layered Adobe Photoshop file
  • Using Illustrator vector graphics

EXCEPTIONS

  • Errors
  • Run Time Errors
  • The Exception Model
  • Exception Hierarchy
  • Handling Multiple Exceptions
  • Raise
  • Assert
  • Writing Your Own Exception Classes

INPUT AND OUTPUT

  • Introduction
  • Data Streams
  • Creating Your Own Data Streams
  • Access Modes
  • Writing Data to a File
  • Reading Data From a File
  • Additional File Methods
  • Using Pipes as Data Streams
  • Handling IO Exceptions
  • Working with Directories
  • Metadata
  • The pickle Module

CLASSES IN PYTHON

  • Classes in Python
  • Principles of Object Orientation
  • Creating Classes
  • Instance Methods
  • File Organization
  • Special Methods
  • Class Variables
  • Inheritance
  • Polymorphism
  • Type Identification
  • Custom Exception Classes
  • Class Documentation – pydoc

Creating accurate layouts

  • Aligning and positioning Objects
  • Layers panel overview
  • Creating a Repeat Grid

Responsive Resize

  • Resize designs for different screen sizes
  • Set automatic and manual object constraint properties
  • Grouping elements to constrain fixed and variable properties

Prototyping – adding interactivity

  • Wireframes to interactive prototypes
  • Link and unlink screens
  • Setting screen triggers
  • Adding interactions to elements
  • Adjusting easing and duration properties
  • Auto-animate
  • Timed animation transitions
  • Prototype drag gestures
  • Overlays for side menus and keyboards
  • Preserve Scrolling
  • Fixed elements
  • Voice triggers and speech commands

Testing your Project

  • Previewing designs in the preview window or on mobile device
  • Recording the user experience as a .mov file

Sharing your Project

  • Share a public or private prototype
  • Allow comments and hotspots
  • Publish design Specs
  • Extract and download Asserts for developers

Export Project and asserts

  • Exporting artwork for Web, IOS and android devices
  • Save Artboards as .png .svg and .pdf files
  • Batch Export
  • Exporting to After Effects
  • Extend Adobe XD with plugin

Designing and prototyping your own Project

  • Creating your own project
  • Adding graphics and text
  • Testing and sharing your project
  • Exporting your project

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